Showing posts with label Indianapolis. Show all posts
Showing posts with label Indianapolis. Show all posts

Monday, September 02, 2019

GenCon the Third, Part Only

Best decision this year for GenCon was to pre-order the sack lunch from St Elmo for Thursday. Two filet mignon sliders, house cooked potato chips and a triangle brownie. Quick pickup, no long lines like at the food trucks. Ate in the shade a block up from the convention center. The horse radish sauce was the coup de grace.

Two Autographs: Heath Robinson of Infinite Black on his photo in the GenCon program, and Cherie Priest, Author Guest of Honor on her book "Four and Twenty Blackbirds".

Worst Time to Host a Game: Thursday morning. Hundreds, maybe thousands of con goers were still in the Will Call line, not a lot of gamers in the playing hall. I had no one for my 11:00 am session of Throw Down Seven.

Good Hosting: Four folks came and played Throw Down Seven on Friday afternoon at three. They were dice lovers, so were perfect for this. They had each bought a set of dice in the exhibit hall and used their own to play. They emailed me later to say they had played again at dinner.

In the Booth: Throw Down Seven from ChipsterzoneGames was for sale in the Indie Game Alliance booth.

Pricey but Convenient: The Holiday Inn Express was quite nice, with a full hot breakfast and is far from the most expensive hotel within a couple blocks of the Convention Center, but at over $200 a night, it's still much more than I'm comfortable paying for a hotel room. They handled the crowd well.

Overwhelming: The exhibit hall was huge and packed with people the entire time. Nice to be with the bustle, but would have been nice to have more elbow room.

Top Technical Innovation: Dice, physical dice, that know what they roll, and tell your software. These are way cool, though still under development: https://www.electronic-dice.com/

Gorgeous Game: "Parks" designed by Henry Audubon and will be published by Keymaster Games in October.

Sold Out! But I played them: "Klask" is a bit like miniature knock-hockey with magnet-limited sticks. And "Point Salad" is a card drafting game with vegetables on the cards. Odd, but kind of fun.

Schlock Mercenary, Weird Giraffes, and Infinite Black in the exhibit hall: Pleased to talk shop briefly with Howard Tayler in his booth and said "hey" to fellow Alabama game producers in a couple other booths.

Only Three: seminars I attended this time. The writing track was still big, but I recognized fewer of the authors. I only went to a Revisions panel there, other talks were from Panda Games and on Script Writing (in the film track).

Script Writing: Thomas DeCarlo, from Bloomington (where we spent Wednesday night pre-con, about an hour out from Indy), he does animation; Kylie Eaton, "Dispel", Writer/Director; May (somebody), Australian comedienne/actress/writer; Timothy Tray, ABBY; Dan McGuire, ABBY

Writing is solitary, directing is social.
Fit your script to time/budget: 3 locations, 2 speaking parts, 4 days to shoot -- if really going to film it
Script Notes Podcast #403 recommended (w Craig Mazin and John August)
Recommended books: Screen Play by Syd Field and Save the Cat by Blake Snyder.
Hook in the first couple pages
Write for visualization (setting or character come first)
E.g. describe a person sitting quietly reading, then describe the chaos around them
Use cards, one scene per card, can rearrange them easily
"If you watch a movie w/no sound you should get 80% of it" - Alfred Hitchcock
Outline in Word, or Final Draft
Find screenplays on line, e.g. Aliens (try https://www.imsdb.com/scripts/Aliens.html)
Costly, worth it ?: https://blcklst.com/.
Know what you're writing for: spec? Go big! short film to shoot with friends, or for demo? time/budget/locale
Accept that a script is a living document, will be interpreted, re-written, etc.
Only write what can be seen and heard -- tough to script smell, touch
Don't give direction, but help the cast/crew: "sitting alone weeping in a bathtub" and not "he felt sad"

Game Manufacturing presented by Panda Games.
Online quote system -- get an idea of costs, even if you don't go with them as manufacturer
Can Kickstart, or not.
50% of per game cost + 100% of tooling costs up front
Good to know things like what needs to maintain hidden info, e.g. matching card backs
Cards per sheet (so target that number): 54 black jack size, 62 Taro size
Chinese holidays will impact schedule
Put a blurb on the quote to indicate intent of game, gives the project some context
PPC article is a hand crafted one off (Prototype Proof of Concept?)
MPC is first game off production
Suggestion: work with an experienced graphic designer (and fulfillment partner)
Adult Hobby Market: 14+ age designation avoids some safety testing
Panda shipping is extra, does not do fulfillment
Tariff issues are unknown.
1500 game minimum, 2500-5000 is more the sweet spot.

Panda Prepping for Printing
contact@pandagm.com
Suggest to use a graphic designer or layout specialist with experience in print media
Need your own UPC # (resale ones are fine for hobby market)
Black text should be pure black
Panda has templates on their website
Use Preflight Profile in Acrobat
(I really liked the folks from Panda, they were down to earth and clearly enjoy their work of bringing new games into the world.)

Revisions Panel, Writing Seminar
John Helfers, Editor; Howard Andrew Jones, Author; Cerece Rennie Murphy, Author
Finish the first draft!
Cerece kind of stole the show, an attractive 30-something African American, she introduced herself as a children's author, then proceeded to drop sporadic F-bombs.
Check the distance between what you wrote and what you thought you wrote
Read it out loud. Try read aloud mode from MS Word. (I tried letting Word read some, not bad.)
Read it out of order. Maybe one character's POV at a time, or last section of a chapter and back by sections.
Know what each character needs from each scene, what their emotional state is.
Does the plot work?
Make sure if your character goes after some big magical item that it gets used (Ahem, HBO Game of Thrones)
Everything should serve a point (to keep readers turning pages) -- advance plot; advance character.
Good to use others to review: developmental editor, copy editor, proof reader.
Dr. McCoy Test: "I'm a doctor, not a bricklayer."
Recommended: Steve Pressfield "The War of Art"
Also: Save the Cat, same as from the Script Writing Panel

Too Big?: Once again I enjoyed GenCon, but since I wasn't focused on the sideshow that is the writing seminar I was more immersed in the larger show and it was a bit overwhelming. And crowded. But getting to play hot, pre-release games, and talk to a lot of friendly people, both ones trying to sell me something and those just doing what they love, is a good time.




Saturday, August 26, 2017

GenCon The Second

Beginnings

I like dice. I'm not a gamer -- not a larping, cosplaying, role-embracing, miniature painting, up-all-night D&D-er. But I do like dice. I'm designing a polyhedral dice solitaire game. Maybe two. And I like board games. And I wanted another chance to discover new games and to hang out with writerly folks and friends from Writing Excuses and to hear wise instruction and tales from living-making authors. So I traveled to GenCon again this year.

It was bigger than ever. Mostly that meant more crowded, even though they spread things out more, too, more, that is, than the other time I attended, which was 2015. But I'm getting ahead of myself. First there was The Journey, a leisurely six hour drive to Indianapolis with a stop in Louisville for some Skyline Chili. I listened to a small portion of The Wise Man's Fear by Patrick Rothfuss. It's 36 CDs long, so when I say a small portion I mean about a twelfth.

It turned out I drove a little too leisurely, forgetting that Indianapolis, despite being almost due north of Huntsville, is eastern time; so instead of checking in to my hotel first I went straight to the Indianapolis Table Tennis Club. I played a good couple of hours there and then headed back to the other side of town and my La Quinta home for the next 4 nights.

Like all the area hotels it was sold out largely with GenCon attendees. I smiled to see the lobby full of gamers gaming. Even the desk clerk had done her hair blue for the occasion. It was late and I went straight to bed after showering and eating and channel surfing for a couple of hours.

On to the Show

I really wish my first Writer's Symposium panel had been truer to its title: Writing 101: The Basics -- From POV to Punctuation. At one point Kelly Swails (moderator) started to dive into something, maybe dialogue attribution and when you could skip including "she said" and the like but quickly stopped herself saying that was more like Writing 201. Exhale. We did get some story and self-motivation basics:

Persistence, Time, Discipline. Know what the characters want. Know what the villains are planning to do. (Eric Scott DeBie)

First Draft: What you want to say (Heart). Final Draft: How you want to say it (Head)(Howard Andrew Jones).

Starting reluctance means the scene isn't right (work your outline?) Read. Look at grammar and sentence structure in what you read. Butt in chair. "I won't screw this scene up if I don't write it." Allow yourself to write a bad story. (Swails)

Time management. Write for yourself first. (Dan Wells)

Panel Two: Real Monsters and Vicious Animals (Elizabeth Vaughn, Larry Corriea, Christopher Husberg, Eric Scott De Bie)

Do description through POV reaction.
Use other senses (than sight).
Contrast the mundane with monsters.
More on YouTube than most of us can stand. Shaved bear. Cryptozoology. Wikipedia.
Perception gets blurry in a fight -- go a little bit random and sparing.
Action scenes can be wordy and okay but really wordy can confuse a reader. Movies have the luxury of dragging a viewer forward to the next scene, words on a page can't.

Quick Trip to the Convention Floor

After two panels I had a break and hit the exhibit hall. It is huge. Hundreds of vendors and thousands of people. I found Howard Tayler's booth and chatted with him briefly while he drew. I bought the well-worn version of the Schlock Mercenary Maxims book. Howard signed it for me. Then I found Brandon Sanderson and Dan Wells' booth and bought some of Dan's audio books. Later I had him sign them for me.

Next I went to the Calliope Games booth. I had backed a Kickstarter for a new game called Dicey Peaks. The game wasn't expected until October but had come in early and they had arranged pick up and demo games at GenCon, which was sweet. I picked up my signed copy and later got to play a round with the game's designer, Scott Almes. I did not win. But I did get to ask him whether there was a way to play it as solitaire. He said there was no official variant in the rules but that you could play and try to minimize the number of turns it takes to plant your flag atop the mountain. Did I mention I'm designing my own solitaire dice game? Cool to get to talk on the subject with an accomplished designer.

More Panels

Worldbuilding: Creating a Universe of Worlds (Susan J. Morris, Brandon Sanderson, James Sutter, Dave Mack, Marco Palmieri)

I was here, like dozens of others, to get a dose of Brandon Sanderson, but as usual everyone was terrific. In particular Susan J. Morris is a great moderator. Marco is also an editor so brings that perspective.

How to avoid info dumps? Have a newbie/fish-out-of-water character that has to have other characters explain stuff to them. or just bring stuff in gradually, sci-fi/fantasy readers don't need everything clear from the get-go.

Brandon: A grand skill is to be informative AND entertaining.

Avoid tokenism, consider having more than one character from a culture and show differences and similarities.

James Sutter is with Paizo who's new science fantasy role playing game, Starfinder, dropped on Thursday. Their booths had hundreds of people in line all day to pick up copies.

Writer's Craft: Are You Overthinking the Story (Kelly McCullough, Richard Lee Byers, Beth Cato, ??)

Stay in writer brain for first draft, keep editor brain at bay.

World building iceberg -- only a seventh may end up visible in the story but the rest needs to be there, but not fully formed. How much? Who knows...

Stuck on a scene? Look at it from another (tertiary) character's point of view.

I'm interested to check out Beth Cato's Breath of Earth.

Not To Be Missed

An Evening with Patrick Rothfuss

He sold out the large ballroom, so 1,000 or more seats and it filled. Once again he had us agree to not share the grittier details of his regalations, but if you get the chance, he is funny and real. A good storyteller. He's a relatively new parent and has found new connections with parents, the way he had with geeks before that -- just another tribe.

He also asserted, strongly, something that I had already settled on in my mind: in stories, you don't have to kill people for drama. There doesn't have to be horrible death to make a story compelling. You need tension, and stakes, but it doesn't have to be gruesome and final. Especially not for works targeted for all ages. He had some psychology to back up why it might not be good.

He also had some psych on why "spoiling" very young children is a good thing. The young brain decides what kind of world it lives in: nurturing and safe or cutthroat and dangerous. It gets ingrained and manifests in "do unto others". (My words, but I think I got the meaning.)

Late Dinner

Me and some of my fellow Writing Excuses Retreat alumni met Dan Wells for dinner about 10:00 pm at the Ram restaurant. They had reprinted their menus just for GenCon (this con is a big deal for downtown Indianapolis). I had the occasionally named "Fry Haddock and Release the Dogs of War". It was delicious. They had also swapped the in-house TVs from their normal sports fare to showing Bladerunner. It had been a long day and dinner was cozy but sedate.

It was followed by my 15 minute drive to La Quinta and a much shorter session of channel surfing.







Sunday, September 20, 2015

GenCon 2015 Part 5: I Am Nailed to the Hull


Part 5: "I am nailed to the hull"

My final scheduled event on Saturday, August 1, 2015 was "Special Event: Writing Excuses Podcast Recording LIVE!"

 This is the second time I've had the good fortune to attend Writing Excuses recording sessions. The first was at the inaugural "Out of Excuses Retreat" in 2013. If you get the chance I highly recommend it -- you get to hear the information and feel like an insider at the same time. (I also had the chance to listen to Cory Doctorow doing some of his "With a Little Help from my Friends" recordings live at WorldCon 2009 in Montreal -- again you feel like a real insider. That one featured Neil Gaiman in the role of "friend" so was doubly special.)

 Only Dan Wells and Howard Tayler were at GenCon this year so they pulled in multiple guests from the Con to record the several episodes. These are starting to show up now in the podcast stream, for example the September 13 episode is "Being a Good Panelist and a Great Moderator, with Susan J. Morris and Marc Tassin"

 By the way, Marc Tassin is the director GenCon Writer's Symposium and does a great job -- you will see him in and around the seminar rooms all the time keeping things running smoothly. He also has a great speaking voice so listen for that.

 A handful of us retreat alums also got to help out in a couple ways, either facilitating the audience microphone during the Q&A episode or packing up some of the recording equipment after the session. We then got to go to dinner with The Dan Wells at California Pizza Kitchen where we toasted the event and each other with maraschino cherries. The folks at CA PK were very gracious.

 
Sunday

 I had a couple regular sessions ticketed for late Sunday morning but I see I took no notes from those. I'm not even sure I went to the final one. Sunday morning's first event had drawn my full attention: "Read & Critique".

I've read my work in public before: critique groups, open mike nights, and such -- but never in front of a panel of pro authors for the express purpose of telling me what's wrong with it. And in front of a (small) group of other aspiring writers to boot. I assure it gives one pause.

 There were about 24 of us writers that were there to be judged, split into 3 different rooms with 3 different panels of young but well-published authors. You want your work to be well received but you know that you need the negatives, too, however hard it may be to hear.

We are there to get better, for us this is A BIG DEAL. And most of us are sensitive.

 So I prepared a couple of possible things to read -- one fairly safe and one that I felt good about but that needs to be better, and I showed up. The moderator for my session was strict. Disciplined. We readers drew numbers for order. I think I was number 5 of 8. Three minutes only to read. The moderator commanded stop -- mid-sentence or not -- and we stopped. You can read only about two pages in this amount of time. Not much! Then each of the four critics provided a couple minutes of feedback -- with no commentary from the reader. As promised they served up mostly "crap sandwiches": something good then some bad things and then something good again.

 I chose to read my piece that needs work. The first author said some nice things then thought the tone of a metaphor I used was a bit off. The fourth author also noted the metaphor, but felt quite strongly that it was well done. Which just goes to show that there are no absolutes.

Due to the rigor of the timekeeping we had about 15 minutes left for questions and answers at the end. I kept quiet, content with the mix of praise, "I'd keep reading if I was a slush reader", and pointers for improvement, but one reader was quite upset -- she felt she hadn't read far enough to assuage some of the criticisms and she asked her questions and made her points through her tears. "Ignore these," she said, "I just get emotional but I want to know." And she soldiered on with her questions.

 I talked to participants in other sessions -- mine was not the only one with tears. We are better for the experience, I'm almost certain of it.

Some of us made one last trip to the dealer room. I wanted to buy a souvenir, something with "GenCon" on it. The T-Shirts were expensive and I'd been eyeing the gamer mats. These look like oversized dinner placemats but they are padded and soft and typically have gorgeous fantasy artwork printed on them. I settled on one with the show's signature art, the ship and three fantasy people despite them looking a bit "uncanny valley" to me. But the one I really wanted was more expensive and luscious: it featured Sandara's "A Party of Cats 2". Now I've got non-buyer's remorse.  Maybe next year.

Friday, September 11, 2015

GenCon 2015 Part 4: Saturday, in which I finally play a game


Part 4: Saturday, in which I finally play a game

Panel, what, 12? Sheesh.

Character Voice with Steve Drew, Kameron Hurley, Brad Beaulieu, Jay Posey, Aaron Rosenberg

Yes, some of the panel topics overlapped a bit. I'll try not to overlap the notes.

1)      Read your/other authors' dialog without the tags/actions. Can you differentiate who is speaking?

2)      Treat characters with dignity (Do your research)

3)      There is a lot of current concern about being politically correct and not appropriating  culture inappropriately. If you are wondering exactly what that means, don't feel alone. But treat it cultures with more respect than Hollywood gave Native Americans in most earlier westerns and you'll be ahead of Hollywood, if that gives you any solace.

4)      Empathy. Each character is the hero of their own story, we just don't know how long they intersect this story.

5)      Add body language, habits to build character/voice.

6)      Okay to vary POV distance, e.g. when noticing details or doing internal monologue use some voice/idioms but when doing more expository description use less character voice.

Panel Next (that which is skipped when numbering hotel floors): What Makes a Character a Hero (Kerrie Hughes, Steven Long, Sam Sykes, Patrick fills-a-room Rothfuss)

This was Rothfuss' first panel and he brought the attendees in from the gaming tables, the room was more full than any of the prior writing sessions I'd attended. And with good reason, he pontificates well and entertainingly.

Notes:

1)      Consistent moral core - line in the sand; let them bend, evolve but not cross/break

2)      Homer Simpson centers on Marge

3)      Good guys are heroes. The Greeks had great mean who fell due to a flaw, typically hubris

4)      (Considerable discussion of Superman/Lex Luther then Batman, Rob Roy, Harry Dresden (Jim Butcher) and Ned Stark (Game of Thrones)

5)      Need people to interact with or there is no story

6)      Need to have suffered an indignity

7)      Bathos - humor that undercuts tension

8)      Identification with a hero needs to be emotional

9)      Earnestness is easy to identify with: Han Solo and Luke Skywalker

I spent some more time on the dealer floor, I hadn't covered half of it yesterday. I saw some nice hardwood dice towers -- too expensive for me but I might try to build one, someday. Best I saw for the price were from Geek Chic Furniture (lots of great stuff, not cheap by any nuance of the word). The Cadillac of dice towers were on display from Wyrmwood, in your choice of seventy different woods.

I finally played a game!  I played "Code Names" from Czech Games. It's a more literary "Guess Who?" The fellow manning the booth explained the rules and then he and I played against a father and son that had also been watching the previous patrons play. It was pre-release -- they sold out several hundred beta copies, gone first day of the show -- but should be out about now, sometime in September, 2015. I plan to get one.

Fresh from my fun with Code Names I played another game at the Steve Jackson Games booth. They had "Mars Attacks: the Dice Game" set up for demo so even though I'm not a fan of Mars Attacks, I played a round of that. It was fun -- typically the only dice based games I play are Yahtzee and 10,000, but this was engaging without much mental challenge. After that it was time for the Guest of Honor session.

I was a bit uncertain about seeing GoH Terry Brooks, author of The Sword of Shannara. I read that book back in 1977 and it was clearly good but I couldn't get past the hubris or mimicry vis a vis J.R.R. Tolkien and The Lord of the Rings. I wasn't the only one. Turns out Mr. Brooks is insightful and delightful and understands the burden with which he has been saddled. He answered questions from the 200+ person audience about the dozens of books that he has written and then they showed the MTV trailer from the forthcoming series The Shannara Chronicles (January, 2016) which starts with the second book, The Elfstones of Shannara. He then answered audience questions on that. I'll be interested to watch some of that. I'm reading the book now. In fact, I got a free copy and had Terry Brooks sign it on Sunday morning and I got a chance to apologize for not reading more of his work over the past 37 years. He was very gracious.

Panel 14: Character: Worthy Opponents (Elizabeth Vaughan, Matt Forbeck, Christopher Rowe, Geoffrey Girard, Terry Brooks)

Girard sat next to Brooks and was clearly in a bit of awe, especially as the panel introduced themselves; Girard has essentially one novel (and lots of short stories), while Brooks has dozens and a major TV deal, etc. Fun to see, both were good natured.

Notes:

1)      Need to balance villains against protags

2)      Try to understand the motivations of your villains

3)      Christopher Rowe: "I don't like The Joker. I don't even like Heath Ledger's Joker. How about that?" (This is going out on limb, deriding a famous bat-villain with this audience, especially the version played by a favorite son actor, deceased no less.) I believe Mr. Rowe was saying he wasn't believable, all persona and no depth.

Panel 15: Supporting Characters (Maxwell Drake, Elizabeth Vaughan, Geoffrey Girard, Terry Brooks)

Notes:

1)      Ask tertiary characters: What do you want from this scene? - Maxwell Drake

2)      "Plot drives everything." - Terry Brooks (the observant reader will not that this does not well align with an assertion in an earlier panel that plot is there to facilitate the characters, give them something to arc against)

3)      Have love and hate in every chapter

4)      Sometimes supporting characters can show up the main character -- builds character.

There was one more event for me (well, two, if you count out to dinner, which I do in this case) on Saturday, but I'm tired now and want to go, so I'll lump that into Sunday. TTFN.

Monday, September 07, 2015

GenCon 2015 Part 3 TGIF, with other acronyms to come


Part 3 TGIF, with other acronyms to come

(Before I forget, as I know some of this may border on tedium, you won't want to miss the final installment in this series detailing the events of Sunday morning wherein I undergo the most difficult moments of my writing endeavors thus far: a professional writing critique.)

TGIF ! Not really. I was on vacation, it was all good. I used Park Whiz to reserve parking in advance. I picked 3 different lots at an average cost of $6.00 per day. My favorite lot was at 323 W Michigan St, it was small, flat and had a row of trees along one side so I could park and have shade on my car in the afternoon. It was an easy 12 minute walk, three-quarters of a mile, to the convention center past the state capitol building and the Hyatt Regency.

Panel 7

Friday's sessions started for me at 9:00 am with Writer's Craft 101 (Steve Drew, Geoffrey Girard, Josh Vogt, Jason Schmetzer, Kameron "We Have Always Fought" Hurley)

Oh, I stayed out by the airport at the Baymont Inn and Suites. Nothing to write home about, so I didn't. But breakfast was passable and it was an easy 18 minute drive to downtown. Hotel costs remain the biggest burden at these events, $92 per night for 4 nights pushed it well over $400. Best if you have a roomie.

Josh Vogt is a good example of one of the authors writing tie-in novels for RPG developers like Privateer Press and Paizo, as well as his own stuff such as "Enter the Janitor" which sounds a bit like Ghost Busters, but I could be way off. Anyway I had a good convo with Josh on the dealer floor later at one of the game companies booths about how he got his stuff marketed.

Notes:

1)      Steve Drew: "There's no leveling up in a writing career." It was a good quip but they each then shared an anecdote of how they had, actually, leveled up through various actions, e.g. attending a writing workshop, joining a key critique group, etc.

2)      Jay Lake: "Do not start a new project until you finish the one you're on." (First pass, anyways.)

3)      Authors tend to be authority averse -- writing selects for that.

4)      Persistence

5)      How to do dialog? Do multiple stuff at once: authentic, tension, information, character -- do not write it the way people actually speak: b-o-r-i-n-g.

6)      Read dialog aloud though to see if it rings true, but remember the end of the above note.

7)      See Elmore Leonard for dialog

8)      Read movie scripts -- most are available on the web

9)      Recommended: David Mammot (Glengarry Glen Ross)

10)   Recommended: Rachel Aaron: "2,000 to 10,000"

11)   30 second fantasy editing: check a) character motivations b) Inconsistencies c) swords

Panel 8

Character Craft: Motivation and Obstacles

(Howard Taylor, Elizabeth Bear, Gwenda Bond, John Howard Jacobs, Lauren M Roy)

My first session with Howard! But he was moderating so he mostly tried to stay out of the others' way. He's a good moderator like that, but it doesn't let his wit shine through. There was later for that.

I think this is where I first ran into fellow Writing Excuses "Out of Excuses Retreat" 2013 alumni Christy, Alissa, Scott, and Kendra-who-goes-by-Kenny. Twas good to share with them again.

Notes:

1)      Make them want something -- then take it away.

2)      What's their worldview?

3)      Remember the old standards: man vs. man; man vs. nature; man vs. self

4)      Strip away character until essence exposed

5)      Revenge is a strong motivator; regret is not.

6)      Connections: Mad Max to dog, then to feral boy

7)      Training montage / flashback to build competence quotient

8)      Use other character reactions to main character actions to build competence

9)      Build empathy in dialog by mentioning similar experiences

10)   Put two things in front of character and make them choose -- need to be consequences; sometimes needs to come out negative

11)   "When in doubt have a man enter through the door with a gun." - Raymond Chandler

12)   The two-year-old's question: "Why?", "Why?"

Panel 9

Dialogue and Dialogue Tags

(Kerrie L Hughes, Robin D Laws, Elizabeth Bear, Chris Jackson)

Notes:

1)      On tags: inclined to leave them in for a novel but take out as many as possible in a short story.

2)      "No, are you certain?" The water glass was cool in her hand.

3)      Long back and forth should have a certain amount of tags.

4)      Remove 75% of "nodded" and ilk (smiled, grinned, etc.)

I actually scheduled myself a break in here for lunch. Was hungry. Also I had signed up for the "Foam Fighting Arena" but the weapons were heavy and my wrist and arm were sore and I was gonna feel silly, which was wrong. The folks competing were having a grand time and it was clearly definable as "research". Sigh.

I did wander around the Dealers Floor for a couple hours. It is huge. Hundreds of game manufacturers, collectibles dealers, furniture makers, and an authors and artists section. Everything is set up for easy interaction with the folks manning the booths. You can easily chat with game creators, science fiction authors and fantasy artists. And in most cases buy their wares. They also had scheduled autograph signings, mostly authors but I saw Summer Glau (from the Firefly franchise, etc.) signing for a couple of hours and was very cordial with all the fans that I saw her interact with.

Panel 10 (Not actually a panel)

My final scheduled writing session on Friday was a paid session with Michael Stackpole. This was him giving his prepared class on characterization and while there was a lot of useful information the tone was much more commercial than the panels and other sessions that I attended. You won't find this information on his website since, as he noted, he makes a portion of his living this way; and so I won't include it here for the most part. Maybe just a tidbit or four:

1)      Plot is a way to facilitate characters

2)      Convey info through characters, e.g. one says "All the trolls we've ever come across are eight feet tall."

3)      Sometimes it's okay to do blitzkrieg characterization: George was always well dressed and sang along with the choir but you never wanted to trust him with the collection plate.

4)      Roger Zelazney: "A short story is the last chapter of a novel that you haven't written." Get in. Define. Get out.

Panel 11

I hadn't pre-registered but there was a late panel called Advanced Kickstarter, not that I ever intend to run a Kickstarter campaign but Howard Tayler was on it and not as the moderator so I stayed to get a little dose of Howard. Rest of the panel: Susan Morris, Michael Sullivan, Brad Beaullieu, Stephen Hood.

I didn't take many notes, but these things, done well, are a ton of work. Clearly you would want to use the tools: kicktraq.com, backerkit.com, etc.

I did ask a question about setting the goal, e.g. is there a formula that if you know you have X number of fanatic fans and Y number of more casual fans that you could expect X*m + Y*n + C ? I think it was a bit too much math to get across verbally, especially this late in the day, but it did spark a discussion of how indispensable a good Excel spreadsheet can be.

A pleasant evening walk back to my car and then I hit Kroger from some fruits and veggies for dinner; oh, and cookies; some for Saturday, too.

Friday, September 04, 2015

GenCon 2015 Part 2


Part 2

So after what would have been a very tolerable 6 hour drive to Indianapolis my first observation was that the area was very flat. "The map is not the territory." Maybe, but it was certainly flat enough to be a paper map. Why wasn't the drive tolerable?  Mostly it was the cracked windshield caused by a truck-spewed rock just north of Nashville. But also the thunderstorm as I descended into a valley someplace in central Kentucky was just plain frightening. Armageddon-end-of-the-world, what-on-earth-are-all-you-drivers-doing-away-from-your-loved-ones frightening. But we all got through it -- as far as I know.

Second Panel: Atmospheric Writing

This one included Dan wells, Kerrie Hughes, Erin Evans and Elizabeth Bear.

Notes:

1)      E. Bear will step into a void and fill it with her opinions. That's not all bad, but wore on me in later panels. She quoted Emma boll: "POV is everything". Also word choice as mood lighting. Give some "telling details".

2)      Erin:  let characters mood show through the POV narration. E.g. for a rustic feel: "It was darker than 2 feet down a cow's throat."

3)      But not just snark. "So, no shit, there I am driving down the road and this truck..."

4)      Use "Just in time" exposition to create atmosphere

5)      When you're juggling, use both hands.

6)      Have someone describe your story back to you after they've read a bit -- they may get the plot right but if they don't mention it's set in the South then you may have failed to convey the atmosphere.

7)      Paragraphing: an art for changing atmosphere.

Third Panel: Editing your work (Susan Morris, Erin Evans, James L. Sutter, Howard Andrew Jones and Matt Forbeck

1)      Watch out for variance in voice, and inconsistent character arcs

2)      Finish your story, then polish it. Later events may shift earlier stuff and early polish is wasted.

3)      Put it away for a week/month then attack with fresh eyes.

4)      Read your work backwards -- not maybe word for word but scene by scene to avoid getting caught up in it.

5)      When a scene just isn't working, ask: what do the characters that are present want?

6)      Talk it out -- maybe draft an email explaining -- send it or don't. Or muscle through it.

7)      Again:  Finish your story. Write or die software makes you keep writing.

Panel 4 (Hell, yes, it's still Thursday, only 2 pm) Defining Genre and Why it Matters

I will recommend that you pull your itinerary together early for at least the first day and get those tickets mailed to you with your convention badge. Even though these writing seminars are mostly free, they still had tickets. There were about 100 seats or so in the rooms and usually far fewer people than that, like 35, but if you wanted a seat up front you wanted a ticket, non-ticket holders had to wait and enter the rooms last. And picking up a packet of late ordered tickets in the Will Call line on Day One meant waiting in a line that was hundreds of yards long. No joke. But it actually moved well, less than 30 minutes to wind through much of the convention center. Still not a fun time, but I chatted with my linies so not too bad.

Steven Diamond, Django Wexler (are people really named Django?), Brian McClellan, Geoffrey Girard, Steven Long.

Geoffrey Girard is an author I hadn't heard of. He's also an English teacher in New Jersey. He started as a short story guy, winning a Writer's of the Future a decade or more back. I enjoyed his flippantry and chatted with him a couple times between sessions. I'm currently listening to his novel "Cain's Blood", a bit gory but you can see the short-story-guy bleeding through -- some chapters could stand alone.

Notes from Defining Genre...

1)      Girard: Horror doesn't sell, Thrillers sell. My novel, "Cain's Blood"... running gag joke as he held his new novel aloft several times through panel.

2)      For marketing, once committed to a genre, need to hit it 90% (can't drift too much or be too mash-up-y and get good placement at Barnes and Noble)

3)      Steven Long has an article defining essentialelements of fantasy and 6 sub-genres. I haven't read it. I expect that statement to be true a year from now. Two. Three....

 

I did skip my 3:00 panel -- I hit the street outside the Center and selected a food truck for lunch, had some Moroccan shawarma. Good flavor, a bit chunky.

 

Panel 5: Killing Off Characters: John Helfers, Dan Wells, David Farland

 

Notes:

1)      Need to care about villains, make them real, or their death doesn't matter.

2)      Guides and sidekicks, too (Obiwan)

3)      "Fridging" a character: Green Lantern's girlfriend was stuffed in his fridge so he got motivated to be Green Lantern but was no emotional impact on reader.

4)      Killing a character can indicate danger to our protag: Indiana Jones and choosing a cup as Holy Grail (No frequency of Indiana Jones references did not seem greater than it would have been had we not been, you know, in Indiana)

5)      Good: instilling a sense of "is it safe to keep reading" -- the characters are in real and certain danger.

6)      Death can't be the only thing for main / recurring characters -- it just ain't gonna happen.

7)      Reference to Robert McKee who has theories about "Story"

Panel 6: Researching Your Story (Geoffrey Girard, Dan Wells, Thomas M. Reid, Delilah S. Dawson)

I've researched a little -- spent a night at a monastery for example. (Curiously also in Indiana).

Notes:

1)      Docents at museums. Some of these geezers will talk to you for hours. And they know their shit.

2)      Have something that you explain in unnecessary detail. Covers a multitude of later sins.

3)      Have something that you don't explain enough (boldly make them assume that you, too, know your shit.)

My final activity on Thursday was "An Evening with Patrick Rothfuss" (2 hours). I didn't know Rothfuss, only vague rumblings that he is a bit bigger than life. And has a beard. I still haven't read any of his stuff (although he read a couple snippets to us). This was in a bigger room. Packed. About 300 people. Some folks without advance tix did not get in. He regaled us with stories only tangentially related to questions asked from the audience. He was good at it. And we all promised that tidbits would not be repeated out of context. And so I won't. But if you get the chance, let him entertain you. Different than, but almost as recommended as any similar event with Neil Gaiman. Inspired me enough to buy his latest book and have him autograph it, "The Slow Regard of Silent Things". I've also bought the first book on audio, but haven't started listening as yet: "The Name of the Wind". It's a tome.